#ifndef __PLAYERCONTROLLER_H__
#define __PLAYERCONTROLLER_H__

#pragma once
#include "World.h"
//@author dylan
class World;
class PlayerController
{
	public:
		PlayerController();
		~PlayerController();
		void InitPlayer(World *w);
		bool Update();
		KCC *pl_controller;
		AnimControlCollection player_anim;
		NodePath player_model;
		NodePath plc_node;
		NodePath plc_cam_node;
		double heading;
		double pitch;
	private:
		World *p_world;
};
#endif 